![]() ![]() Luckily there's a way to combat that dense fog. When you're in it, you simply can't see, and not only is it dangerous, it's just not much fun stumbling around blind. This is my gentle way of saying that the mist of the Mistlands, quite honestly, sucks. Hold up a torch and you'll notice it doesn't do a damn thing to dispel that mist, either. You'll even lose sight of your own character if you scroll out too far with your mouse. Much of the Mistlands is surrounded by fog so thick you can't see more than a few feet in front of you. At least you get something out of exploring these dark and disgusting places: Seekers and their grubs provide more new crafting materials. And as you explore you'll find dungeons called infested mines, formerly the subterranean homes of the Dvergr but now the lairs of even more seekers and their brood. The Mistlands are also home to giant insects called seekers, and they're no pushovers, either. I'm not sure exactly what the Gjall spits out of what isn't exactly its mouth, but it seems like a combination of acid and fire. Terrifying! A few minutes later, there wasn't a whole lot left of the fort. I'm not sure if I heard it or saw it first, but I remember thinking "What the hell is that?" It was a massive creature, swollen and fleshy, slowly drifting toward the fort high above the mist like a blimp made of skin. Early on in my exploration of the Mistlands I found a Dvergr fort, and was chilling on the roof with some neutral dwarves. I don't know what part of Norse mythology the Gjall is from, but I wish it would go back there. With a sharp enough axe you can cut these little trees down and unlock more new crafting recipes. You can craft a new tool to extract a precious new resource from the roots of Yggdrasil, which is key to fully unlocking the new magic system I mentioned above.Īlong with Yggdrasil's roots, there are smaller, baby Yggdrasil shoots growing all over the Mistlands. As it turns out the mighty tree's roots are sunk deep in the Mistlands, they're not just there for decoration. Since we first set foot in Valheim we've been staring up at the giant tree, Yggdrasil, that stretches out over the Viking land of the dead. The mighty tree's roots are sunk deep in the Mistlands. You can harvest that fossilized bone, too, once you stop gawking at the sight of a skull the size of a house. You may find the ancient, petrified skeletons of the mythic giants themselves, in the form of enormous skulls and ribcages. ![]() Massive swords and parts of their armor are scattered around the landscape, but that's not all. Who could possibly have carried such a massive weapon? The Jotunn, Norse giants who used to inhabit Valheim. ![]() As glimpsed in the trailer, you'll come across what looks like an enormous sword stuck in the ground, so big you can walk around on it and use a pickaxe (if it's strong enough) to harvest it for metal. Remnants of the JotunnĪs you make your way through the thick mist and haze of the new biome, prepare yourself for some startling sights. This is especially tricky because their forts have resources you may find essential for crafting, so chances are you're going to have to scrap with them at some point, even if you like them. Damage their fort, even accidentally, and they'll turn hostile. Attack them and they won't hesitate to fight back, and yes, there are Dvergr mages with powerful staffs and spells. The downside is, they're not tolerant of all your behavior. They hate the monsters in the Mistlands as much as you do, so you can count on them to help in a fight if they happen to be nearby. You can walk right up to them, and even stroll around inside their forts without upsetting them. In fact, they might even greet you with a few friendly words of text floating above their heads. The Dvergr inhabitants of the Mistlands won't attack you on sight. But in the Mistlands you'll find other dwarf clans, called Dvergr, and unlike most things in Valheim they don't want to kill you. ![]() You've already met one Norse dwarf, Haldor, the vendor of Valheim. In such a hostile world it doesn't take much for things to feel more friendly, even if that friendliness is simple neutrality. ![]()
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